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0
votes
Fixed

Enum shader property does not allow fraction selection in drop-down menu

Shaders

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Apr 05, 2017

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Version/s: 5.5.2p4

When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more

0
votes
Fixed

Specifying precision qualifiers in GLSL shaders causes them to silently ...

Shaders

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Aug 06, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open scene RunThis.unity - Note that one of the cubes is pink Read more

0
votes
Won't Fix

[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...

Shaders

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Aug 27, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project in 4.6 2. Build to iOS and run - Note the frame time in the FPS debug window in Xcode 3... Read more

0
votes
Won't Fix

The GPU Instancing does not take effect on all gameObjects if they use t...

Shaders

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Feb 21, 2019

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Version/s: 2017.4.0f1, 2017.4.20f2

To reproduce: 1. Download attached project “Shadow_Instancing_Demo.zip" and open in Unity 2. Open "Demo" scene 3. Enter to Play mod... Read more

1
votes
By Design

Instancing Variants, when set to "Strip Unused", strips too much

Shaders

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Dec 18, 2017

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Version/s: 2017.1.0p5

To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more

0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

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May 25, 2018

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Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more

0
votes
Won't Fix

Error appears when graphic API is set to OpenGLCore for mesh topology

Shaders

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Dec 27, 2018

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Version/s: 2017.4.15f1

1. Open attached project 2. Ensure graphics API is OpenGLCore or DX12 3. See console for the error Expected result: Unity should no... Read more

0
votes
By Design

Surface Shader won't compile and gives compiler error when placing a mul...

Shaders

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Feb 02, 2019

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Version/s: 2017.4.0f1, 2018.2.8f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene" 2. Inspect the materials in the scene... Read more

1
votes
Won't Fix

A custom shader isn't displayed correctly. Shader is only displayed in b...

Shaders

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Sep 02, 2015

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Version/s: 5.1.2f1

Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more

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