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Crash on ShaderLab::IntShader::CreateLocalKeywordRemap when loading cust...
Reproduction steps: 1. Download and open the user-submitted project 2. Build and run for Windows -- Observe the crash Reproducible ... Read more
An internal error is thrown when using CBUFFER in a custom Shader
How to reproduce: 1. Open the attached project 2. In the Project Window, select the "Leaves" Shader Asset 3. Observe the Console Win... Read more
Editor crashes after opening up the project when there's a Shader Varian...
How to reproduce: 1. Open the attached project "case_1254396-Project.zip" 2. Wait for the project to load Expected result: Project ... Read more
[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...
ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more
[Shader Livelink] Shader livelink uses the Error shader while the varian...
STR: 1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading color Actual: ... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant. -Two shader variant works in the editor. Steps to repro: 1. Open the attached proj... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR: 1. Create a new project 2. Create a shader that uses shader_feature functionality. 3. Make a compilation error in the shader fo... Read more
[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR: 1. Make sure Caching Preprocessor is turned on. 2. Copy Particles/Standard Surface shader to a new project. 3. Look at memory c... Read more
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