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0
votes
Fixed

Shaders: hlsl2glsl generates a double under-score (__) for some mutable ...

Shaders

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Sep 24, 2013

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Version/s: 4.2.1f4

When a shader modifies a global variable that starts with underscore, then hlsl-to-glsl translator produces a double-underscore name... Read more

0
votes
Fixed

Shader GLSLPROGRAM parsing error

Shaders

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Mar 28, 2013

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Version/s: 4.1.1f4

To reproduce:1. Create new project2. Import attached shader3. Change line 21 to #ifdef4. Build and run on iOS5. buggy_precompilation... Read more

0
votes
Not Reproducible

[Standard] when you deselect an object when normal maps value is changed...

Shaders

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Sep 11, 2014

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Version/s: 5.0.0b3

To reproduce this bug: 1. Open the project2. Open the scene "Test Plane".3. Click on the plane. At first, the plane should seem like... Read more

0
votes
Fixed

Matrices passed to shader corrupt

Shaders

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Dec 15, 2013

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Version/s: 4.5.0a3

Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more

0
votes
Fixed
0
votes
By Design

Geometry usage of a shader is listed as only position until a material i...

Shaders

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May 09, 2014

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Version/s: 4.6.0b8

Steps to reproduce : - import the project attached- select the Diffuse Shader and notice that the geometry section lists it as only ... Read more

0
votes
Fixed

[OSX] Shaders that don't use vertex position at all, fail to render on Mac

Shaders

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Sep 02, 2013

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Version/s: 4.3.0b1

When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more

0
votes
Fixed

Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked

Shaders

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Jul 29, 2014

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Version/s:

Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more

0
votes
Fixed

Preloaded shaders loses reference to a shader variants asset when it is ...

Shaders

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Aug 05, 2020

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Version/s: 2018.4, 2018.4.25f1

How to reproduce:1. Create a new Unity project2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading se... Read more

0
votes
By Design

Mobile Shaders light intensity calculations seems to be wrong

Shaders

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Apr 25, 2014

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Version/s: 4.6.0b8

To reproduce:1. Open the project that I've attached2. Open the scene3. Move the spotlight a bit nearer to the boxes4. Notice light i... Read more