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0
votes
Won't Fix

Multiple shader variant _ALPHABLEND_ON w/ optional parameter alpha:premu...

Shaders

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Feb 12, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Create new "Standard Surface Shader" 2. Replace line 14 (#pragma surface surf Standard fullforwardshadows) wi... Read more

0
votes
Duplicate

[compute] HLSLcc times out compiling complex shaders (exponential comple...

Shaders

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more

0
votes
Won't Fix

[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...

Shaders

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Aug 27, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project in 4.6 2. Build to iOS and run - Note the frame time in the FPS debug window in Xcode 3... Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

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Jul 08, 2015

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Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached: a. In Tes... Read more

0
votes
Fixed

[ShaderCompiler] Line is not compiled if TAB is used instead of space in...

Shaders

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Jul 09, 2015

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Version/s: 5.1.1p3

Steps to reproduce: 1. Open the attached project 2. Reimport the DepthWriter shader located in Assets/MappingTest folder to force i... Read more

0
votes
By Design

Hidden/Post FX/ shaders with cginc file source fails to compile and thr...

Shaders

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Jul 14, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Create a new project with LW VR template 2. In the package manager, add PostProcessing 3. Change building settings ... Read more

1
votes
By Design

[ComputeShader] Invalid buffer count while Dispatching Indirectly

Shaders

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Sep 05, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open "IndirectBug.zip" project 2. Open "TestScene" scene 3. Enter Play Mode 4. See "Pre Count" and "Post Cou... Read more

0
votes
Won't Fix

Having calculations that use _Time in sin() will have inconsistent resul...

Shaders

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Jun 22, 2016

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Version/s: 5.3.5p4

Reproduction steps: 1. Open the attached project '_Time' 2. Open the available scene 3. Play scene and observe the material behavior... Read more

3
votes
Won't Fix

[Shaders] D3DCompiler crashes with too large shader arrays (_CxxThrowExc...

Shaders

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Feb 25, 2016

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Version/s: 5.4.0b8

Shaders that try to use arrays larger than 64kb in size crash the shader compiler. Missing _CxxThrowException implementation in the ... Read more

1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

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Feb 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more

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