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0
votes
Duplicate

Shader does not compile when CGPROGRAM and ENDCG tags are on the same line

Shaders

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Sep 15, 2016

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Version/s: 5.5.0b3

Steps to reproduce:1. Download and open attached project2. Select SimpleTestShaderErrorVersion assets in assets tab3. Look at inspec... Read more

0
votes
Fixed

GLSL shader using extension fails on Android

Shaders

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Jul 22, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity.2) Check if everything alright with NewUnlitShader sou... Read more

0
votes
Fixed

Shader function UnityGI UnityGlobalIllumination specific overload causes...

Shaders

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Mar 23, 2016

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Version/s: 5.4.0b10

Project Steps:1. Downloade asset store project "Blacksmith - Enviroment").2. Use glcore API. (For some reason legacy doesn't fail).3... Read more

7
votes
By Design

Surface Shader with shader_features doesn´t compile

Shaders

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Feb 06, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open attached project;2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is po... Read more

0
votes
By Design

multi_compile ignores Preprocessor directives

Shaders

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May 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download and open "rotate-test.zip" project.2. Select "NewUnlitShader" in Assets folder.3. In the inspector click "... Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

0
votes
Duplicate

Shader internal error when Building for iOS or Android

Shaders

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Oct 11, 2019

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Version/s: 2019.2.7f2, 2019.2.8f1

Steps to repro:1. Create a new project and add Island.shader attach to a report2. Create a new material, add shader to it3. Add crea... Read more

0
votes
By Design

Project created with the new render pipeline template has wrong frag sha...

Shaders

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Jan 26, 2018

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Version/s: 2018.1.0b4, 2018.1.0b5

How to reproduce:1. Open QA attached project (More information about files is in edit field)2. Inspect the frag shader output differ... Read more

1
votes
Fixed

Asset Bundles are non-deterministic due to shaders / m_BlobIndex

Shaders

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Feb 02, 2017

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Version/s: 5.5.0f3

To reproduce:1) Download the newly attached AssetBundleCRCTest_2.7z and open that project2) Open LoadAssetCRCTest.unity scene3) In t... Read more

0
votes
Fixed

Enum shader property does not allow fraction selection in drop-down menu

Shaders

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Apr 05, 2017

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Version/s: 5.5.2p4

When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more

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