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7
votes
By Design

Missing vertex function overload when using tesselation function in Surf...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more

0
votes
Fixed

[OSX] Right mouse click the material in inspector doesn't open menu

Shaders

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May 15, 2016

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Version/s: 5.4.0b17

How to reproduce:1. Create a new project2. Create a new material3. Select material so it appears in Inspector4. Right mouse click th... Read more

0
votes
Fixed

Material won't render unless a default shader is used

Shaders

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Jan 28, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open Unity2. Load user-submitted project (Space_Shooter.zip)3. Load "Main.unity" scene4. Instantiate "Bolt.prefa... Read more

0
votes
Won't Fix

Unity-upgraded shader cause inconsistent line endings warning if saved w...

Shaders

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Jul 17, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open the attached project2. Open "Test.shader"3. Uncomment the code and save the file using Windows or Mac line ... Read more

0
votes
By Design

Unity shaders can define user-defined multi-line preprocessor directives...

Shaders

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Apr 08, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Open tester's project (D3D11MultilineDefine.zip)2. Observe the Console for shader errors Expected result: No sha... Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

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May 25, 2018

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Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more

0
votes
Fixed

Shader fails to compile when 2 equality tests are made and stored back i...

Shaders

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Jul 18, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "VertexIDTest.zip" project.2. Select the "VertexIDTest" shader from the project view.3. ... Read more

0
votes
Won't Fix

Shader fails to compile when skipping TEXCOORD2 in a vertex data struct

Shaders

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May 12, 2016

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Version/s: 5.3.4p6

Steps to reproduce:1) open attached "shadyBug"2) compile and show "MultiTextureBlend5" shader3) import compiled shader - shader fail... Read more

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