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0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

-

Dec 09, 2016

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more

1
votes
Fixed

[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...

Shaders

-

Dec 10, 2016

-

Version/s: 5.4.2f2

To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more

1
votes
Fixed

Asset Bundles are non-deterministic due to shaders / m_BlobIndex

Shaders

-

Feb 02, 2017

-

Version/s: 5.5.0f3

To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more

0
votes
Fixed

Specifying precision qualifiers in GLSL shaders causes them to silently ...

Shaders

-

Aug 06, 2015

-

Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open scene RunThis.unity - Note that one of the cubes is pink Read more

0
votes
Fixed

ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...

Shaders

-

Oct 08, 2018

-

Version/s: 2018.2.0b9, 2018.2.3f1

How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more

0
votes
Fixed

[SampleProject] TessellationSample scene is magenta

Shaders

-

Jan 26, 2015

-

Version/s: 5.0.0b21

To reproduce: 1. Open TessellationSample scene from the Unity sample project 2. Notice that it is almost all magenta (with the excep... Read more

0
votes
Fixed

"Create new shader" from editor should create a PBS surface shader by de...

Shaders

-

Jan 14, 2015

-

Version/s: 5.0.0b14

Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS su... Read more

0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

-

May 25, 2018

-

Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more

0
votes
Fixed

[Caching Shader Preprocessor] Platform keywords affect #pragma parameters

Shaders

-

Mar 09, 2020

-

Version/s:

Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more

0
votes
Fixed

Shader no longer generates texture

Shaders

-

Jan 21, 2016

-

Version/s: 5.4.0b3

Steps to reproduce: 1. Open attached project using Unity 5.4.0a4 or earlier 2. Open scene "Test" 3. Open scene view 4. Select "Quad... Read more

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