Search Issue Tracker
Shader problem gives "Too many texture interpolators" error
To reproduce:1. Load the texarray-test project.2. Load the main.unity scene.3. Open Assets/TextureArraySplatLayered.shader in a text... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce:1) Open the project and "thing" scene.2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip... Read more
[StandardShader] Emission saves different color if no texture is set
To reproduce:1. Create a new material2. Set it's emission color to something non-white3. Set it's texture to a random texture4. Noti... Read more
STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...
To reproduce:1. Open users attached project "Testing2018.zip"2. Enter Play mode3. Navigate to Assets > StereoCaptures and select ... Read more
"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error
Reproduction steps: 1. Open the attached project.2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene.3. Wa... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce:1. Create a new project with "High End SRP (Experimental)" Template2. Create new 3D Object->Cube3. Set Cube to s... Read more
Exceeding the number of shader keywords flood the console with Allocatio...
How to reproduce:1. Open the attached project named "Case_1232610"2. Observe the Console window if no errors are thrown re-import th... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce:1. Open attached project2. Notice that two spheres have same brightness level3. Switch platform to Android or iOS Expec... Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce:- Open the attached project and the scene- Note how glossy it looks. Compare to an image attached from Substance ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets