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23
votes
Active

Shader variant build preparation does not scale

Shader System

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May 19, 2022

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Version/s: 2021.3, 2022.1, 2022.2

When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more

31
votes
Fixed

Shader stripping crashes when it gets too many variants

Shader System

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Dec 14, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

STR: 1. Create a new Unity project using the 3D template. 2. Extract the attached files into the Assets folder. 3. Create a material... Read more

11
votes
Fixed

Shaders are ignored when executing Build Asset Bundles method from conso...

Shader System

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Sep 30, 2021

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Version/s: 2019.4.31f1, 2020.3.19f1, 2021.2.0b13, 2022.1.0a12

How to reproduce: 1. Open any command-line interpreter 2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -exec... Read more

0
votes
Active

Nondeterministic build when building Asset Bundle containing shaders

Shader System

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May 18, 2022

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Version/s: 2020.3, 2020.3.30f1, 2021.3, 2022.1, 2022.2, 2023.1

Reproduction steps: 1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct 2. Run "Test.bat" 3. W... Read more

0
votes
Active

Unexpected full floating precision register when using GLES20 or GLES3x

Shader System

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Mar 17, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "TestShaderPrecision.zip" 2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shader... Read more

0
votes
By Design

[iOS] "Command buffer is aborted" error is thrown when using DXC compiler

Shader System

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May 03, 2022

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Version/s: 2021.2, 2021.2.19f1, 2021.3, 2022.1, 2022.2

Reproduction steps: 1. Download and open "ShaderDXCBug.zip" project 2. Build the project for iOS 3. Observe the Xcode console Expec... Read more

0
votes
Fixed

Some shaders are recompiled when building the player after each Editor l...

Shader System

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May 06, 2022

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Version/s: 2021.2.5f1, 2022.1.0a9, 2022.2.0a1

STR: 1. Open BoatAttack. 2. Make a player build. 3. Close the Editor. 4. Open BoatAttack again. 5. Make a player build. 6. Inspect E... Read more

0
votes
Active

Shader.SetGlobalInteger does not work when used with Compute Shaders

Shader System

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Apr 15, 2022

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Version/s: 2021.3, 2021.3.0f1, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more

3
votes
Active

The Material's shader is not fully set when switching the shader in Player

Shader System

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May 03, 2022

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Version/s: 2019.4, 2020.3, 2020.3.1f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "ShaderSystemIssue.zip" 2. Open the "SampleScene" Scene 3. Build And Run (File > Buil... Read more

0
votes
Fixed

Shader keyword is not disabled when calling ShaderKeywordSet.Disable

Shader System

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Apr 05, 2022

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Version/s: 2021.2.15f1, 2021.3, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "disable keyword 1417644.zip" 2. Open "SampleScene" from the Project window 3. Buil... Read more

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