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1
votes
Won't Fix

Compute shaders writing Buffer/RWBuffer types work as not intended on AM...

Shader System

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Dec 10, 2020

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Version/s: 2019.4, 2020.1, 2020.1.3f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project("CSBugRepro.zip")2. Load "SampleScene"3. Enter Play mode Expected results: The ... Read more

0
votes
By Design

Custom shaders throw not enough actual parameters for macro UNITY_SAMPLE...

Shader System

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Dec 10, 2020

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Version/s: 2019.4.17f1, 2020.1.16f1, 2020.1.17f1, 2020.2, 2021.1

How to reproduce:1. Open the attached project named "Case_1298568" with 2020.1.15f12. Open the SampleScene3. Observe the Console win... Read more

6
votes
Fixed

"TLS Allocator ALLOC_TEMP_TLS" errors when rendering shaders

Shader System

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Nov 24, 2021

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Version/s: 2021.2, 2021.2.2f1, 2021.2.4f1, 2022.1

Reproduction steps:1. Open attached project "Graphics-QA-BrokenShaderTestProject.zip", and scene "New"2. Enter Play Mode3. Using rig... Read more

0
votes
By Design

Errors are thrown when a Shader uses GrabPass and a Camera renders to a ...

Shader System

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "GrabPassIssue.zip" project2. Open the "ReproScene" Scene3. Enter Play Mode Expected behavio... Read more

0
votes
Won't Fix

Material Constructor doesn't copy ShaderKeyword from material in Play Mode

Shader System

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May 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the Project "case_1334668-MatConstructorError"2. Open the Scene "Test Scene"3. Play Scene4. In Assets, cl... Read more

0
votes
Fixed

Loading shader is picked when allowAsyncCompilation = false and async co...

Shader System

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Sep 24, 2021

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Version/s:

The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more

0
votes
Fixed

Not possible to retrieve LOD from a SubShader

Shader System

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Jul 23, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1

There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more

0
votes
Fixed

Some Shader Requirements don't have a C# enum representation

Shader System

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Jan 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more

0
votes
Fixed

Upgrading a HDRP project results in numerous Kernel at index invalid errors

Shader System

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Jan 14, 2021

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Version/s: 2020.2.2f1

How to reproduce:1. Create a new HDRP template project in 2020.2.1f1 or earlier2. Exit the project3. Launch the project in 2020.2.2f... Read more

3
votes
By Design

ShaderVariant throws 'ArgumentException: shader pass type 0 does not hav...

Shader System

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Jun 03, 2022

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Version/s: 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the attached 'TestShaderVariant' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset Managem... Read more

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