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Error "Shader compiler: Compile marchingCubesGridProcessing.compute - CS...
Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console Expected result... Read more
Integer property type in ShaderLab has no effect on uniforms and fixed f...
Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with ... Read more
Shaders from packages are not included in the selection list when trying...
How to reproduce:1. Create a new Universal 3D project2. Add Shader Variant Collection to the Assets folder (Assets → Create → Shader... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
[Shaders] compute '#pragma require' flags don't persist after shader cac...
How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more
Integer variables of a Compute Shader show up as Floats in the Frame Deb...
How to reproduce:1. Open the attached "case_1345758" project2. Open the "ComputeUAVTexFlow" Scene3. Go "Window -> Analysis -> ... Read more
[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...
Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more
Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
No error is thrown and the Compute Shader ignores the code when the code...
How to reproduce:1. Open the attached "1297115_Repro" project2. In the Project window select the "BrokenCompute.compute" Asset3. Obs... Read more
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