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1
votes
Third Party Issue

Error "Shader compiler: Compile marchingCubesGridProcessing.compute - CS...

Shader System

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Oct 10, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a13

Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console Expected result... Read more

0
votes
Fixed

Integer property type in ShaderLab has no effect on uniforms and fixed f...

Shader System

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Nov 20, 2020

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Version/s:

Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with ... Read more

0
votes
Not Reproducible

Shaders from packages are not included in the selection list when trying...

Shader System

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Jul 10, 2024

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Version/s: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1, 6000.1.0a7

How to reproduce:1. Create a new Universal 3D project2. Add Shader Variant Collection to the Assets folder (Assets → Create → Shader... Read more

0
votes
Fixed

Surface Shader fails to compile with redefinition errors when declaring ...

Shader System

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Mar 08, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more

0
votes
Fixed

[Shaders] compute '#pragma require' flags don't persist after shader cac...

Shader System

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more

0
votes
Fixed

Integer variables of a Compute Shader show up as Floats in the Frame Deb...

Shader System

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached "case_1345758" project2. Open the "ComputeUAVTexFlow" Scene3. Go "Window -> Analysis -> ... Read more

0
votes
Fixed

[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...

Shader System

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Mar 18, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b1, 2020.2

Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more

0
votes
Won't Fix

Shader Compiler crashes when using Interlocked* methods in pixel shader

Shader System

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Fixed

No error is thrown and the Compute Shader ignores the code when the code...

Shader System

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Dec 03, 2020

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Version/s: 2018.4, 2019.4, 2019.4.12f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the attached "1297115_Repro" project2. In the Project window select the "BrokenCompute.compute" Asset3. Obs... Read more

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