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1
votes
Won't Fix

[XR SDK] Shader Grabpass returns results in plain grey color when Single...

Shader System

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps: 1. Open the attached project ("1396587R.zip") 2. Open the SampleScene scene 3. Open XR Plug-in Management settin... Read more

0
votes
Fixed

[shadergraph] creating too many keywords crashes unity (previously threw...

Shader System

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May 07, 2021

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Version/s: 2020.2.0a11, 2021.2.0a16

In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph. 7.3.1: repeated en... Read more

0
votes
Fixed

Some Shader Requirements don't have a C# enum representation

Shader System

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Jan 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached '1304582.zip' project 2. Build the project (File > Build and Run) 3. In the Unity Editor open... Read more

0
votes
Fixed

Integer properties do not show up in Frame Debugger

Shader System

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Nov 20, 2020

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Version/s:

STR: 1. Make a new project from the 3D template 2. Copy the attached shader to Assets folder. 3. Create a new material, assign the ... Read more

0
votes
Fixed

Integer property type in ShaderLab has no effect on uniforms and fixed f...

Shader System

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Nov 20, 2020

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Version/s:

Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with... Read more

0
votes
Won't Fix

[FXC Crash] Shader compiler crashes when a project contains a shader wit...

Shader System

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Sep 28, 2020

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Version/s: 2018.4, 2020.2

Reproduction steps: 1. Create a new project or open an existing one 2. Import the attached shader ("testPredicate.shader") 3. Observ... Read more

0
votes
By Design

Depth Buffer Offset value is converted to integer in calculations

Shader System

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Aug 20, 2020

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Version/s: 2018.4, 2019.4, 2019.4.7f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "depthbuffer.zip" 2. Open "SampleScene" scene Expected result: Notice that the green cub... Read more

0
votes
Postponed

Sequential shader compilation significantly slows down AOV capture when ...

Shader System

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > General > Recorder > R... Read more

0
votes
Fixed

Integer variables of a Compute Shader show up as Floats in the Frame Deb...

Shader System

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "case_1345758" project 2. Open the "ComputeUAVTexFlow" Scene 3. Go "Window -> Analysis -> Fra... Read more

0
votes
Fixed

Surface Shader fails to compile with redefinition errors when declaring ...

Shader System

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Mar 08, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more

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