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Editor freezes for a short time when changing Material settings
Reproduction steps: 1. Create a new HDRP project (Not necessary, but the easiest to reproduce on) 2. Create a new Material 3. Select... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps: 1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project 2. Open the "main" scene 3. Obs... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps: 1. Open the attached project "ShaderMainTexRequirement.zip" 2. Build and Run the Project 3. Observe the Player.l... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce: 1. Open the attached project (DuplicateShaderTest.zip) 2. In the Project window, under Assets, select the Material... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps: 1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.... Read more
Crash or freeze with large static array in compute shader when using Vul...
How to reproduce: 1. Open the attached project '1369438.zip' 2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the P... Read more
SHADER_AVAILABLE_XXX defines are not set in compute shaders
SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared inc... Read more
[Android] [Shader System] FPS drop on some Android devices caused by sha...
How to reproduce: 1. Open the attached user's project 'weilaicheng_2019_4.zip' 2. Build And Run on Android 3. After 15 seconds obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes