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Editor freezes for a short time when changing Material settings
Reproduction steps:1. Create a new HDRP project (Not necessary, but the easiest to reproduce on)2. Create a new Material3. Select th... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce:1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"2. Open Build Settings and change to Android pla... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps:1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project2. Open the "main" scene3. Observ... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:1. Open the attached project "ShaderMainTexRequirement.zip"2. Build and Run the Project3. Observe the Player.log ... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce:1. Open the attached project (DuplicateShaderTest.zip)2. In the Project window, under Assets, select the Material "... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps:1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.z... Read more
Crash or freeze with large static array in compute shader when using Vul...
How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more
SHADER_AVAILABLE_XXX defines are not set in compute shaders
SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared incl... Read more
[Android] [Shader System] FPS drop on some Android devices caused by sha...
How to reproduce:1. Open the attached user's project 'weilaicheng_2019_4.zip'2. Build And Run on Android3. After 15 seconds observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes