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0
votes
By Design

Using a SamplerState associated with a Texture, without using the Textur...

Shader System

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Jan 15, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "ShaderTest"2. In Project window, select Assets/TestSamplerState.shader3. In Inspector w... Read more

0
votes
Won't Fix

Inspector displaying wrong characters when using ANSI encoding and non l...

Shader System

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Jan 25, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project (case_1308927_Shader_Characters)2. Open OnlyColor.shader with Visual Studio3. Delete a... Read more

0
votes
Won't Fix

Shader Compiler crashes when using Interlocked* methods in pixel shader

Shader System

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more

0
votes
Fixed

Shader Compiler fails to generate Vulkan output when HLSL texture method...

Shader System

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Feb 11, 2021

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.2, 2021.2.0a4

How to reproduce:1. Create a new project and add the attached shader to it ("CalculateLOD.shader")2. Select it in the Project Window... Read more

0
votes
Fixed

Vulkan shader compilation fails when shader uses an array of structs

Shader System

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Mar 02, 2021

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "vulkan_struct_array_issue.shader" to a project2. Select the shader3. In the shader's... Read more

0
votes
Fixed

Struct reflection is not reported when compiling Vulkan or Metal shaders

Shader System

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Mar 02, 2021

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "Vulkan_Metal_missing_struct_reflection.shader" to a project2. Select the shader3. In... Read more

0
votes
Fixed

HLSLcc generates incorrect Metal/Vulkan Shaders when tessellation factor...

Shader System

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May 20, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

1. Open the attached "TessFactorReadProject.7z" project2. Open the "ReproScene" Scene3. Enter Play Mode4. Observe the Game view Expe... Read more

0
votes
Fixed

Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan

Shader System

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Mar 24, 2021

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Version/s: 2018.4, 2019.4, 2020.2.0f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user attached project2. Open the SampleScene3. Observe the Sphere in the Game view. Notice that the app... Read more

0
votes
By Design

float4x3/4x2 matrices are lost in the Shader uniforms

Shader System

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Apr 13, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1328776_Repro" project2. In the Project window select the "TestShader" Asset3. In the Inspect... Read more

0
votes
Duplicate

Shader is not recompiled after making changes during Play Mode

Shader System

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Apr 28, 2021

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Version/s: 2018.4.23f1, 2019.1.0a13, 2019.4, 2020.3, 2021.1

How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more

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