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Crash on ShaderLab::Program::CreateFromSerializedProgram when trying to ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “CrashScene“ scene3. Enter Play mode Expected result: “Atmoshper... Read more
Shader prefiltering takes a long time to query mono attributes on HDRP
When making a build with HDRP in a very small custom project, I have measured that then majority of the prefiltering time is now spe... Read more
Crash on the unknown line when building a specific project
Reproduction steps: Open the attached project "flight simulator" Build And Run on an Android device Expected result: APK is built su... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
Error is thrown when enabling a Keyword on a Shader
How to reproduce:1. Open the attached Project "shaderTest" and load the Scene "New Scene"2. Enter Play Mode3. Observe the Console Ex... Read more
Missing compute kernel or bad constant buffer bindings not throwing warn...
How to reproduce: Open the attached project "New Unity Project.zip" Enter Play Mode Expected results: "10" and "20" are shown in the... Read more
[Linux] Shader errors are thrown after reimporting a compute file
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, right-click on “Assets/CrowdCompute.compute“ >... Read more
[Quest 2] GameObject only renders for the left eye when using the Built-...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
Crash during project build when accessing Remote Shader Cache
Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache. A common workaro... Read more
Setting the Material.shaderKeywords field causes the field to become emp...
How to reproduce: Open the attached project "TestShaderKeywordBug2020-main.zip" Open Assets/Scenes/SampleScene.unity Enter Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS