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Fixed

Fixed in 2020.3.46f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

Votes

0

Found in

2020.3.44f1

2021.3.16f1

2022.2.2f1

2023.1.0a25

2023.2.0a1

Issue ID

UUM-25488

Regression

No

Crash on the unknown line when building a specific project

--

-

Reproduction steps:

# Open the attached project "flight simulator"
# Build And Run on an Android device

Expected result: APK is built successfully
Actual result: Editor crashes

Reproducible with: 2021.3.16f1, 2020.3.44f1, 2022.2.2f1, 2023.1.0a25

Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76

Reproduced on: Windows 10 Enterprise 21H2

Notes:
- Could not get Stacktrace

  1. Resolution Note (fix version 2023.2.0a2):

    Disguising compute shaders as .asset files is not a supported workflow. This will cause the build to not have all required data since proper import step is missing. Compute shaders must use .compute asset type.

    There is a fix incoming that will prevent the crash and spawn an error instead.

  2. Resolution Note (fix version 2023.1.0b4):

    Disguising compute shaders as .asset files is not a supported workflow. This will cause the build to not have all required data since proper import step is missing. Compute shaders must use .compute asset type.

    There is a fix incoming that will prevent the crash and spawn an error instead.

  3. Resolution Note (fix version 2022.2.7f1):

    Disguising compute shaders as .asset files is not a supported workflow. This will cause the build to not have all required data since proper import step is missing. Compute shaders must use .compute asset type.

    There is a fix incoming that will prevent the crash and spawn an error instead.

  4. Resolution Note (fix version 2021.3.19f1):

    Disguising compute shaders as .asset files is not a supported workflow. This will cause the build to not have all required data since proper import step is missing. Compute shaders must use .compute asset type.

    There is a fix incoming that will prevent the crash and spawn an error instead.

  5. Resolution Note (fix version 2020.3.46f1):

    Disguising compute shaders as .asset files is not a supported workflow. This will cause the build to not have all required data since proper import step is missing. Compute shaders must use .compute asset type.

    There is a fix incoming that will prevent the crash and spawn an error instead.

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