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Shader keyword PROCEDURAL_INSTANCING_ON does not work in builds
Reproduction steps: 1. Open the attached project 2. Open and Play the scene 'SampleScene' 3. Notice that the shader works and there ... Read more
Surface shaders do not correctly set unity_StereoEyeIndex when using Sin...
Steps to reproduce: 1. Open the attached "StereoSurfaceShaderBug.zip" project 2. Enter Play Mode and in the Game view observe that t... Read more
Property fields have become narrower when using MaterialEditor.SetDefaul...
Reproduction steps: 1. Open the attached project "Case_1405121.zip" 2. In the Project window select "New Material.mat" 3. Observe th... Read more
Shader error is thrown when baking the lighting with static GameObjects ...
Reproduction steps: 1. Open the user's attached project 2. Select any GameObject in the Hierarchy and check the "Static" checkbox in... Read more
Shaders takes a long time to compile when using the Volumetric Lights
How to reproduce: 1. Open the attached project "ShaderCompLong.zip" 2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/... Read more
Windows Standalone crash on IntShader::GetTag or ScriptableBatchRenderer...
How to reproduce: 1. Open the attached user project 2. Build and Run the project in 'PC, Mac & Linux Standalone' Reproducible with:... Read more
Line ending changes in shaders or includes cause full shader recompiles
Changing line endings between LF and CRLF cause full shader recompilation. This issue affects graphics, compute and ray tracing shad... Read more
Editor crashes in Play mode when Groupshared memory and a constant buffe...
How to reproduce: 1. Download the attached project 'GroupsharedCrash.zip' 2. Change platform to Standalone and change back to Androi... Read more
Shader Compiler crashes when calling ComputeShader.GetKernelThreadGroupS...
How to reproduce: 1. Open the attached project "bug-compute-shader-nographics.zip" to generate the "Library" folder and then close t... Read more
Shader remapping crashes the engine if no mapping is found
Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState & dst... Read more
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