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SHADER_AVAILABLE_XXX defines are not set in compute shaders
SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared incl... Read more
Editor crashes after deleting a material variant which has a child varia...
Reproduction steps:1. Create a new project2. Create a Material3. Create a variant of that Material4. Create a variant of that Materi... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more
Shader.worldPosition interferes with drawing of the Shader when using Dr...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
Extra spacing is added in the Inspector when using Enum for Integer prop...
How to reproduce:1. Open the user's attached project2. In the Project window select Assets > Far Mat3. Observe the Inspector Expe... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce:1. Open the attached project (DuplicateShaderTest.zip)2. In the Project window, under Assets, select the Material "... Read more
[Android] The precision of Render Texture is low on Android devices with...
How to reproduce:1. Open the user's attached "FP16.zip" project2. Build and run on an Android device Expected results: The gradient'... Read more
Editor performance is slow when "Skip unused shader_features" is selecte...
How to reproduce:1. Open the attached "case_1378555" project2. Select the "Packages -> glTFast -> Runtime -> Shader -> g... Read more
[Materials][Skybox] Uninformative tooltips on skybox shaders
How to reproduce:1. Create a new project2. Create a new Material in Assets3. Select Material and go to Inspector4. Click on Shader d... Read more
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