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By Design
Votes
1
Found in
6000.0.55f1
6000.1.15f1
6000.2.0b13
6000.3.0a4
Issue ID
UUM-113906
Regression
Yes
Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
Reproduction steps:
1. Open the attached “IN-110627“ project
2. Build and run the Player
3. Observe the Player
Expected result: The skybox looks the same as in the editor
Actual result: The skybox does different than in the editor
Reproducible with: 2023.2.0a13, 6000.0.55f1, 6000.1.15f1, 6000.2.0b13. 6000.3.0a4
Not reproducible with: 2023.2.0a12
Couldn’t test with: 2023.1.0b1 (Compilation errors)
Reproducible environments: Windows 11 Standalone Player (by reporter), macOS 15.6 Standalone Player
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Notes:
- "Allow Material Override" and/or "Cast Shadows" have to be enabled on the Shader to reproduce
- If this is not supported, the editor should show a "Shader of this material does not support skybox rendering" message
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Resolution Note:
Hello.
Unfortunately the issue is that URP SG Unlit target is not, and never was, designed to be used as a skybox material. It only ever happened to work by accident, but URP does not officially support it.
Instead, you can try the Built-In Unlit target instead with
- Depth Write: Force Disabled
- Depth Test: L Equal
but note that this is not officially supported either.
Sorry for the inconvenience.