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0
votes
Fixed

Crash when applying material to mesh

Shader System

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Oct 20, 2021

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Version/s: 2021.2.0b3, 2021.2.0b16, 2022.1

Reproduction steps:1. Open the user's attached project2. Add a new mesh to any scene and apply any material from 'BetterLitShader/Ex... Read more

0
votes
Fixed

No error if setting a property with the same name but different types

Shader System

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Feb 18, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more

0
votes
Fixed

Shaders fail compilation on Vulkan/GL when Material Override is set to A...

Shader System

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May 06, 2021

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Version/s: 2021.2, 2021.2.0a17, 2022.1

How to reproduce:1. Open the attached "HLSLcc-uintBitsToFloat-repro.zip" project2. Extract the "modified-graphics-packages.zip" to t... Read more

0
votes
Fixed

Shader compilation errors are not shown when Editor is restarted

Shader System

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Mar 30, 2021

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Version/s: 2019.4.16f1, 2020.3, 2021.1, 2021.2, 2021.2.0a11

How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more

0
votes
Fixed

Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan

Shader System

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Mar 24, 2021

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Version/s: 2018.4, 2019.4, 2020.2.0f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user attached project2. Open the SampleScene3. Observe the Sphere in the Game view. Notice that the app... Read more

0
votes
Fixed

Problem with GetDimensions method HLSL -> GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more

0
votes
Fixed

Shader error is thrown when baking the lighting with static GameObjects ...

Shader System

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.12f1, 2020.3, 2021.2

Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy and check the "Static" checkbox in t... Read more

0
votes
Fixed

Pass.CompileVariant API doesn't filter keywords for a given pass

Shader System

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Jul 09, 2021

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Version/s: 2021.2, 2022.1

STR:1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman2. Create a new surface shader3. Open the ... Read more

1
votes
Won't Fix

Crash or freeze with large static array in compute shader when using Vul...

Shader System

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more

0
votes
Fixed

[XR][URP] Estimated shader variants number is inaccurate when compiling

Shader System

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Nov 28, 2019

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Version/s: 2019.3.0b11, 2020.3, 2021.1, 2021.2

Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more

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