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MaterialPropertyBlock.SetInteger sets the value incorrectly
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Enter Play mode Expected result: Both squ... Read more
Compute Shader compilation error is thrown when importing HDRP
How to reproduce:1. Create a new empty project2. Go to Window -> Package Manager -> Unity Registry -> High Definition RP -&... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps:1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.z... Read more
ShaderPropertySheet native tests failing Unity 2022 when minConstantBuff...
How to reproduce:1. Clone Unity 2022/staging source code2. Build the editor3. From the directory where the editor is(e.g. D:\unity20... Read more
Grass deferred shader turns white when the project is built using Unity ...
How to reproduce:Build And Run the attached project "CloudBuildShaderTest.zip" using Unity Cloud Build Expected results: Grass is gr... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps:1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project2. Open the "main" scene3. Observ... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps:1. Open the attached user's Unity project "HLSLtoGLSLBug.zip"2. Navigate to Edit > Project Settings > Playe... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce:1. Open the attached project (ShaderTest.zip)2. Open scene Scenes/SampleScene3. Observe the GameObject "Shader Plan... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
All about bugs
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