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Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:1. Open the attached project "ShaderMainTexRequirement.zip"2. Build and Run the Project3. Observe the Player.log ... Read more
Shader compiler results Shader precision as mediump when unchanging non-...
How to reproduce:1. Open the attached "case_1383035" project2. Select "Compile and show code" of the "Test" Shader in the Inspector3... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
Comment on UnityWorldSpaceViewDir in UnityCG.cginc does not match the fu...
Reproduction steps:1. Open the "UnityCG.cginc" file2. Observe comment above UnityWorldSpaceViewDir function Expected result: Comment... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
VFXCommon.hlsl shader errors on creating VFX graph
Steps to reproduce:1. Create a new URP project or open an existing one2. Install Visual Effect Graph package3. Create a new VFX grap... Read more
Crashes when editing a shader which is being used by another shader's Us...
Steps:1. Open attached project (ShaderCrash.zip)2. Open Repro scene3. On ProjectView, open BrokenUsepass shader, edit line 10 to be:... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more
"Couldn't open include file" error is thrown when compiling a Shader and...
How to reproduce:1. In Unity Hub, add the user-submitted project2. Under "Editor Version", click the three dots button and select "A... Read more
[XR SDK] Shader Grabpass returns results in plain grey color when Single...
Reproduction steps:1. Open the attached project ("1396587R.zip")2. Open the SampleScene scene3. Open XR Plug-in Management settings4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”