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0
votes
Fixed

Error is thrown in Build when using Shader with no "_MainTex" property

Shader System

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Jan 11, 2022

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Version/s: 2020.3.24f1, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "ShaderMainTexRequirement.zip" 2. Build and Run the Project 3. Observe the Player.l... Read more

0
votes
Duplicate

Shader compiler results Shader precision as mediump when unchanging non-...

Shader System

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Nov 23, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

How to reproduce: 1. Open the attached "case_1383035" project 2. Select "Compile and show code" of the "Test" Shader in the Inspecto... Read more

1
votes
Fixed

Missing keyword declarations when using dynamic branching is not obvious...

Shader System

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Dec 22, 2021

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Version/s:

With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more

0
votes
Fixed

Comment on UnityWorldSpaceViewDir in UnityCG.cginc does not match the fu...

Shader System

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Oct 20, 2021

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Version/s: 2019.4, 2020.3, 2020.3.8f1, 2021.2, 2022.1

Reproduction steps: 1. Open the "UnityCG.cginc" file 2. Observe comment above UnityWorldSpaceViewDir function Expected result: Comm... Read more

0
votes
Fixed

Adding previously missing shader include does not reimport dependent shader

Shader System

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Jan 11, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more

1
votes
Fixed

VFXCommon.hlsl shader errors on creating VFX graph

Shader System

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Jan 10, 2022

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Version/s: 2021.2.0b2, 2021.2.8f1, 2022.1, 2022.2

Steps to reproduce: 1. Create a new URP project or open an existing one 2. Install Visual Effect Graph package 3. Create a new VFX g... Read more

0
votes
Not Reproducible

Crashes when editing a shader which is being used by another shader's Us...

Shader System

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Jan 14, 2022

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Version/s: 2022.2

Steps: 1. Open attached project (ShaderCrash.zip) 2. Open Repro scene 3. On ProjectView, open BrokenUsepass shader, edit line 10 to ... Read more

0
votes
Fixed

Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...

Shader System

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Mar 23, 2022

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Version/s: 2020.1.0b1, 2020.2, 2020.3, 2021.1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached "ReproFindMSB.zip" project 2. Open Window -> General -> Test Runner 3. Click "Run All" Expec... Read more

0
votes
Fixed

"Couldn't open include file" error is thrown when compiling a Shader and...

Shader System

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Jan 21, 2022

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Version/s: 2021.2.0a21, 2021.2.4f1, 2022.1, 2022.2

How to reproduce: 1. In Unity Hub, add the user-submitted project 2. Under "Editor Version", click the three dots button and select ... Read more

1
votes
Won't Fix

[XR SDK] Shader Grabpass returns results in plain grey color when Single...

Shader System

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps: 1. Open the attached project ("1396587R.zip") 2. Open the SampleScene scene 3. Open XR Plug-in Management settin... Read more

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