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0
votes
Fix In Review

Some Shaders appear twice in Material Shader selection menu

Shader System

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Jan 13, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

Reproduction steps:1. Create a new project2. Create > Material3. Select newly created Material and open Shader selection menu by ... Read more

0
votes
Duplicate

Shader compiler results Shader precision as mediump when unchanging non-...

Shader System

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Nov 23, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

How to reproduce:1. Open the attached "case_1383035" project2. Select "Compile and show code" of the "Test" Shader in the Inspector3... Read more

1
votes
Fixed

Missing keyword declarations when using dynamic branching is not obvious...

Shader System

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Dec 22, 2021

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Version/s:

With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more

0
votes
Fixed

Comment on UnityWorldSpaceViewDir in UnityCG.cginc does not match the fu...

Shader System

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Oct 20, 2021

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Version/s: 2019.4, 2020.3, 2020.3.8f1, 2021.2, 2022.1

Reproduction steps:1. Open the "UnityCG.cginc" file2. Observe comment above UnityWorldSpaceViewDir function Expected result: Comment... Read more

0
votes
Active

Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at A...

Shader System

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Jan 26, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

Reproduction steps:1. Open the attached project "ReproProj"2. In Project window, select the “/Assets/YSCloudCoverText.shader“3. Obse... Read more

5
votes
Fixed

Console error “Enabling local keyword ‘WETNESS' for Material 'Disolve' ...

Shader System

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Apr 12, 2023

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Version/s: 2021.3.22f1, 2023.2.0a10

Reproduction steps:1. Open the attached "dev-HDRP2021" project2. Open "Assets/testcrossfade/OutdoorsScene" scene3. Select the “Packa... Read more

0
votes
Duplicate

Water is not rendered and 'Compute shader (WaterLighting): Property (g_v...

Shader System

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Jul 29, 2022

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Version/s: 2022.2.0b2, 2023.1.0a2

Reproduction steps:1. Open the attached ‘FFH Core Project' project2. Open the ‘PlayGround’ Scene3. Observe the Scene view Expected r... Read more

0
votes
Fixed

Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...

Shader System

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Mar 23, 2022

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Version/s: 2020.1.0b1, 2020.2, 2020.3, 2021.1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more

0
votes
Fixed

"Couldn't open include file" error is thrown when compiling a Shader and...

Shader System

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Jan 21, 2022

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Version/s: 2021.2.0a21, 2021.2.4f1, 2022.1, 2022.2

How to reproduce:1. In Unity Hub, add the user-submitted project2. Under "Editor Version", click the three dots button and select "A... Read more

1
votes
Won't Fix

[XR SDK] Shader Grabpass returns results in plain grey color when Single...

Shader System

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps:1. Open the attached project ("1396587R.zip")2. Open the SampleScene scene3. Open XR Plug-in Management settings4... Read more

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