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Shaders takes a long time to compile when using the Volumetric Lights
How to reproduce:1. Open the attached project "ShaderCompLong.zip"2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/Sc... Read more
Shader error is thrown when baking the lighting with static GameObjects ...
Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy and check the "Static" checkbox in t... Read more
Shader keyword PROCEDURAL_INSTANCING_ON does not work in builds
Reproduction steps:1. Open the attached project2. Open and Play the scene 'SampleScene'3. Notice that the shader works and there are... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more
The Material's shader is not fully set when switching the shader at runtime
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more
Shader keyword is not disabled when calling ShaderKeywordSet.Disable
Reproduction steps:1. Open the attached project "disable keyword 1417644.zip"2. Open "SampleScene" from the Project window3. Build a... Read more
Some shaders are recompiled when building the player after each Editor l...
STR:1. Open BoatAttack.2. Make a player build.3. Close the Editor.4. Open BoatAttack again.5. Make a player build.6. Inspect Editor.... Read more
Cancel button won't stop Shader Graph from compiling, user is unable to ...
Reproduction steps: Open the attached project Go to Assets → CreativeCore_Shaders → ShaderGraphs Click on any Shader Graph asset In ... Read more
Editor crashes when building if calling "ShaderKeyword" methods in "IPre...
How to reproduce:1. Open project "ShaderKeywordCrash.zip"2. Build the project Expected result: No crashActual result: Crash Reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS