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Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more
[XR][Built-in RP][Surface Shader] UNITY_SETUP_STEREO_EYE_INDEX_POST_VERT...
Steps to reproduce:1. Create a VR template project or download the project from the attached Google Drive2. Install Oculus plugin th... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more
Editor crashes when loading Compute Shaders and calling Dispatch function
How to reproduce:1. Download the attached project 'ComputerShaderCrashReportProject.zip'2. Open 'ComputeShaderTest' Scene3. Build Ad... Read more
Crash on ShaderLab::Program::GetMatchingSubProgram after entering Play Mode
Reproduction steps:1. Open the attached project2. Open "MainScene" Scene3. Select "Application (Main Client)" GameObject4. Open the ... Read more
Child Material Variant does not emit light when parent emission color is...
How to reproduce:1. Open the user's attached project2. Open scene Packages/Local Package/Runtime/New Scene3. Observe the GameObject ... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps:1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.z... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps:1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project2. Open the "main" scene3. Observ... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps:1. Open the attached user's Unity project "HLSLtoGLSLBug.zip"2. Navigate to Edit > Project Settings > Playe... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce:1. Open the attached project (ShaderTest.zip)2. Open scene Scenes/SampleScene3. Observe the GameObject "Shader Plan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS