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0
votes
Fixed

Pragma directive is incorrect when using multi_compile_vertex_local suffix

Shader System

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Dec 13, 2021

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more

0
votes
Duplicate

"Cancelling DisplayDialog" error when switching Platforms in Build Settings

Shader System

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Jan 20, 2022

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Version/s: 2021.2, 2021.2.5f1, 2022.1, 2022.1.0b4, 2022.2

Reproduction steps: 1. Open attached project "rqa-projet-grace.zip" and scene "New_Lobby" 2. In Build Settings window, select "Andro... Read more

1
votes
Won't Fix

[XR SDK] Shader Grabpass returns results in plain grey color when Single...

Shader System

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps: 1. Open the attached project ("1396587R.zip") 2. Open the SampleScene scene 3. Open XR Plug-in Management settin... Read more

3
votes
Duplicate

Color Grading doesn't work in 2021.2 Players

Shader System

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Jan 19, 2022

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Version/s: 2021.2.8f1

Reproduction steps: 1. Open the user's attached project 2. Build and Run the project Expected result: Scene is orange in both Edito... Read more

0
votes
Fixed

"Couldn't open include file" error is thrown when compiling a Shader and...

Shader System

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Jan 21, 2022

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Version/s: 2021.2.0a21, 2021.2.4f1, 2022.1, 2022.2

How to reproduce: 1. In Unity Hub, add the user-submitted project 2. Under "Editor Version", click the three dots button and select ... Read more

0
votes
Fixed

Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...

Shader System

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Mar 23, 2022

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Version/s: 2020.1.0b1, 2020.2, 2020.3, 2021.1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached "ReproFindMSB.zip" project 2. Open Window -> General -> Test Runner 3. Click "Run All" Expec... Read more

0
votes
By Design

GameObject with a custom Shader is invisible when multi_compile keywords...

Shader System

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Feb 07, 2022

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Version/s: 2021.2.0a18, 2021.2.9f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "haircut_repro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. ... Read more

0
votes
Fixed

Problem with GetDimensions method HLSL -> GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Third Party Issue

Shader compiler outputs wrong shader code when entering Play Mode

Shader System

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a1

Reproduction steps: 1. Open the attached project "GreenRed.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play Mode Expecte... Read more

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