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Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
Memory Leak when using Compute Shaders continuously
Reproduction steps: 1. Open user attached Project 2. Open the Scene in Assets\Scenes 3. Press Play 4. Click on the Shape and continu... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce: 1. Open the user's attached "shader_errors" project 2. Reimport the "NewUnlitShader" (in the Project window right-... Read more
editor crashes on trying to open project on a very long path
-e: when you try to open a project on a very long path the editor crashes --tested and repro with 2019.4, 2020.3 and 2021.2 --doesn'... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps: 1. Open the user's attached project "wavexr-crash-test.zip" 2. Make sure that Development Build is enabled 3. Bu... Read more
Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps: 1. Open the attached project "GreenRed.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play Mode Expecte... Read more
Same calculation gives different results when running Compute Shader due...
How to reproduce: 1. Open the attached project 2. Open the Test Runner (Window -> General -> Test Runner) 3. In the Test Runner wind... Read more
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce: 1. Open the attached project ("WebGLBugs.zip") 2. Switch Platform to WebGL (File -> Build Settings) 3. Observe the... Read more
Startup time of the Editor is increased by 2 - 45 s according to the siz...
How to reproduce: 1. Open the project "TestEditorVariants.zip" 2. Open the "SampleScene" scene 3. Enter Play mode 4. Wait until "Don... Read more
Shader with UsePass is missing certain passes in a Player Build
How to reproduce: 1. Open the user attached project 2. Open the "Example_NoCreep" Scene 3. Enter Play mode 4. Observe the floating o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values