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0
votes
Fixed

Surface Shader fails to compile with redefinition errors when declaring ...

Shader System

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Mar 08, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more

0
votes
By Design

Memory Leak when using Compute Shaders continuously

Shader System

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Mar 14, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Open the Scene in Assets\Scenes3. Press Play4. Click on the Shape and continuousl... Read more

0
votes
Fixed

Shader compilation errors are not shown when Editor is restarted

Shader System

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Mar 30, 2021

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Version/s: 2019.4.16f1, 2020.3, 2021.1, 2021.2, 2021.2.0a11

How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more

0
votes
Fixed

editor crashes on trying to open project on a very long path

Shader System

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Apr 07, 2021

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Version/s: 2019.4, 2020.3.2f1

-e: when you try to open a project on a very long path the editor crashes--tested and repro with 2019.4, 2020.3 and 2021.2--doesn't ... Read more

2
votes
Active

[Android] Application crashes after continuously loading and activating ...

Shader System

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.11f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more

0
votes
Third Party Issue

Shader compiler outputs wrong shader code when entering Play Mode

Shader System

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a1

Reproduction steps:1. Open the attached project "GreenRed.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play Mode Expec... Read more

1
votes
Third Party Issue

Same calculation gives different results when running Compute Shader due...

Shader System

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.14f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project2. Open the Test Runner (Window -> General -> Test Runner)3. In the Test Runner w... Read more

0
votes
Fixed

Meshes with normal maps artifacting when Platform is set to WebGL

Shader System

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Oct 03, 2021

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Version/s: 2021.2.0b13, 2021.2.0b14

How to reproduce:1. Open the attached project ("WebGLBugs.zip")2. Switch Platform to WebGL (File -> Build Settings)3. Observe the... Read more

0
votes
Fixed

Startup time of the Editor is increased by 2 - 45 s according to the siz...

Shader System

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Apr 20, 2021

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Version/s: 2019.4, 2019.4.24f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the project "TestEditorVariants.zip"2. Open the "SampleScene" scene3. Enter Play mode4. Wait until "Done" i... Read more

0
votes
Fixed

Shader with UsePass is missing certain passes in a Player Build

Shader System

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Apr 15, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1

How to reproduce:1. Open the user attached project2. Open the "Example_NoCreep" Scene3. Enter Play mode4. Observe the floating objec... Read more

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