Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0a1
Issue ID
UUM-30955
Regression
Yes
Build Target Platform Switch Regression for Standalone Platforms
Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_import
Affected platforms: OSX | Windows | Linux
Affected tests:
[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneLinux64) 10 -> 17 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneLinux64)&sample=Time&changeset=ee21762d18f9&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]
[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneOSX) 10 -> 16.5 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneOSX)&sample=Time&changeset=ee21762d18f9&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]
[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneWindows64) 7.5 -> 16.5 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneWindows64)&sample=Time&changeset=&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]
[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneLinux64) 7.5 -> 16.5 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneLinux64)&sample=Time&changeset=ee21762d18f9&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
Resolution Note:
The PR introduced some changes to which macros are specified, so now the shaders are reimporting correctly.