Search Issue Tracker

Won't Fix

Votes

0

Found in

2023.2.0a1

Issue ID

UUM-30955

Regression

Yes

Build Target Platform Switch Regression for Standalone Platforms

--

-

Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_import
Affected platforms: OSX | Windows | Linux
Affected tests:
[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneLinux64) 10 -> 17 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneLinux64)&sample=Time&changeset=ee21762d18f9&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]

[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneOSX) 10 -> 16.5 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneWindows64,StandaloneOSX)&sample=Time&changeset=ee21762d18f9&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]

[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneWindows64) 7.5 -> 16.5 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneWindows64)&sample=Time&changeset=&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]

[BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneLinux64) 7.5 -> 16.5 seconds|https://observer.cds.internal.unity3d.com/legacy/project?projectID=LostCrypt&test=BuildTargetSwitchTests.SwitchPlatformBuildTarget(StandaloneOSX,StandaloneLinux64)&sample=Time&changeset=ee21762d18f9&pivot=editor&pinVersions=false&configurations=%5B%22OSXEditorApple%20M1Apple%20M1IL2CPP%20Metal%22%2C%22OSXEditorIntel(R)%20Core(TM)%20i3-8100B%20CPU%20%40%203.60GHzIntel(R)%20UHD%20Graphics%20630IL2CPP%20Metal%22%2C%22WindowsEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20TiIL2CPP%20Direct3D11%22%2C%22LinuxEditorIntel(R)%20Xeon(R)%20W-2145%20CPU%20%40%203.70GHzNVIDIA%20GeForce%20RTX%203070%20Ti%2FPCIe%2FSSE2IL2CPP%20OpenGLCore%22%5D&offset=0&editorBranch1=trunk&projectBranch1=master&fromVersion1=2022-11-09T14:59:31Z&toVersion1=2023-03-15T15:44:26Z&color1=fcb900]

  1. Resolution Note:

    The PR introduced some changes to which macros are specified, so now the shaders are reimporting correctly.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.