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Crash on Shader::FindPropertyIndex when changing Material's Shader to St...
Reproduction steps: 1. Open attached project "1304931" 2. Open scene "SampleScene" 3. In the Hierarchy, select "Cube" 4. In the Insp... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
Integer variables of a Compute Shader show up as Floats in the Frame Deb...
How to reproduce: 1. Open the attached "case_1345758" project 2. Open the "ComputeUAVTexFlow" Scene 3. Go "Window -> Analysis -> Fra... Read more
Shader with UsePass is missing certain passes in a Player Build
How to reproduce: 1. Open the user attached project 2. Open the "Example_NoCreep" Scene 3. Enter Play mode 4. Observe the floating o... Read more
No API to determine if a shader has warnings
We have an API to determine if a shader has errors, but there is no similar API for warning detection. The API also lacks a possibil... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps: 1. Open the attached "case_1310201.zip" project 2. In the Project window, select Test.shader and compile it 3. O... Read more
Shader Compiler fails to generate Vulkan output when HLSL texture method...
How to reproduce: 1. Create a new project and add the attached shader to it ("CalculateLOD.shader") 2. Select it in the Project Wind... Read more
Build for DirectX12 fails due to shader compiler errors
To repro: - download party.zip project - open it with 2020.2.5f1 - set rendering API to DeirectX12, i it's not already - build and r... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow