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Subasset ordering changes in version control when removing and re-adding...
How to reproduce:1. Open the attached project "SubAssetOrder.zip"2. Add project to GitHub Desktop or another similar tool3. Select A... Read more
[SerializeReference] Assets lose its Data when a Class name is changed
To reproduce: 1. Download attached "SerializeReference.zip" project and open in Unity2. Select "New Some Thing" gameObject in the Pr... Read more
JsonUtility.ToJson() modifies its input parameters
To reproduce: 1. Open the project, attached by the user (ToJsonTest.zip)2. Open Test Runner3. Run all EditMode tests4. Observe that ... Read more
Unable to serialize some of Unity's formats to Json with EditorJsonUtili...
Steps to reproduce:1. Download and open the attached project2. Open Window-->Editor Tests Runner3. Click "Run All" Expected resul... Read more
Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce:1. Download and open attached project2. Select OriginalObject in the hierarchy window3. Click on any boolean chec... Read more
[Json]JsonUtility.ToJson() does not return data of class inside DLL in J...
Steps to reproduce:1. Open attached project.2. Open script named "Test".3. Notice that Start() method is trying to return data of cl... Read more
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not a...
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor" 1. ... Read more
Unity leaks memory/crashes when trying to open a project with a broken a...
Reproduction steps:1. Open the attached "BrokenAssetMemory.zip" project2. Open it from Unity hub Expected result: Project opensActua... Read more
Declaration of a variable with data type 'byte' appear as a Boolean
- Attached the ByteInEditor script to a GameObject- Select the object and look at the Inspector- The byte type variable shows up wit... Read more
Editor crashes on "Assertion failed on expression: 'o != NULL'" when the...
Reproduction steps:1. Open the user's attached project2. Open scene "Level1"3. Set GameObject "" to active Expected result: Game obj... Read more
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