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Crash when editing serialised OnClick event on custom component on sever...
Reproduction steps:1. Open the user's attached project2. Select all child game objects under "ColorPallet" called "ColorPartition"3.... Read more
Crash with MemoryStream is corrupted! [Position out of bounds] pop-up wh...
How to reproduce:1. Open tester-attached project (PrefabRenameCrash.zip)2. Open the Scenes/Level 1 Scene3. Inspect the Prefabs/Game ... Read more
ScriptableObject in EditorWindow becomes Null when switching Scene
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Test > SO Test3. Notice the "My SO" proper... Read more
Setting asset files' values are not changed when changing settings in th...
Reproduction steps:1. Create a new project or open an existing one2. Open the Project Settings (File > Project Settings)3. In the... Read more
Types from serialized references on Prefabs are not updated when moving ...
Reproduction steps:1. Open the attached “1563442.zip“ project2. Move the “CustomPassTest.cs” Script to the “Assembly1" folder3. Sele... Read more
SerializeReference Values are duplicated in all Elements when changing t...
How to reproduce:1. Open the attached project "SerializeReference"2. Open the "Sample Scene"3. Select "Repro" GameObject in the Hier... Read more
Crash on mono_class_is_subclass_of_internal when having ISerializationCa...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene3. Enter Play... Read more
ManagedReferences on a Prefab instance that cannot be applied or reverte...
Manually created this case for https://fogbugz.unity3d.com/f/cases/1409175/ Reproduction steps: 1. Open the attached 'My project' pr... Read more
Deleting a private Material in CustomPass.Cleanup causes a "Objects are ...
Reproduction steps:1. Open the user's attached project2. Enter Play mode and observe the Console Expected result: No error is logged... Read more
Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps:1. Open the attached “ReorderableListBug“ project2. Open the “Repro” scene3. Select the “Test” GameObject4. Enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version