Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2021.3.44f1
2022.3.52f1
6000.0.27f1
6000.1.0a4
6000.2.0a1
Issue ID
UUM-87119
Regression
No
ScriptableObject in EditorWindow becomes Null when switching Scene
Reproduction steps:
1. Open the attached “BugRepro” project
2. From the menu navigate to Test > SO Test
3. Notice the "My SO" property is “(My So)” in the SoTest window
4. Reopen the “Assets/Scenes/SampleScene.unity” Scene (double-click on Scene in the Project window)
5. Observe the "My SO" property in the SoTestWindow
Expected result: The "My SO" property should display as “(My SO)”
Actual result: The "My SO" property shows “Missing (Object)”
Reproducible with: 2021.3.44f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
SolarianZ
Nov 20, 2024 02:24
Supplementary Note: Editing a non-persistent ScriptableObject instance (i.e., a ScriptableObject instance created with CreateInstance but not saved to the AssetDatabase, as mentioned in the report) will cause all loaded Scenes in the Hierarchy to be marked as dirty (indicated by an asterisk symbol).