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Won't Fix

Votes

0

Found in

2021.3.44f1

2022.3.52f1

6000.0.27f1

6000.1.0a4

6000.2.0a1

6000.3.0a1

Issue ID

UUM-87119

Regression

No

ScriptableObject in EditorWindow becomes Null when switching Scene

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. From the menu navigate to Test > SO Test
3. Notice the "My SO" property is “(My So)” in the SoTest window
4. Reopen the “Assets/Scenes/SampleScene.unity” Scene (double-click on Scene in the Project window)
5. Observe the "My SO" property in the SoTestWindow

Expected result: The "My SO" property should display as “(My SO)”
Actual result: The "My SO" property shows “Missing (Object)”

Reproducible with: 2021.3.44f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4

Reproducible on: Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Comments (1)

  1. SolarianZ

    Nov 20, 2024 02:24

    Supplementary Note: Editing a non-persistent ScriptableObject instance (i.e., a ScriptableObject instance created with CreateInstance but not saved to the AssetDatabase, as mentioned in the report) will cause all loaded Scenes in the Hierarchy to be marked as dirty (indicated by an asterisk symbol).

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