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Object with ISerializationCallbackReceiver Interface receives Serializat...
How to reproduce:1. Open the "Scene" Scene in the attached "CustomSerializationPrivateFieldError.zip" Project2. Right-Click > Rei... Read more
Freeze or crash on memcpy when importing .asset file
How to reproduce:1. Create a new project2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproducible... Read more
Error is thrown when redoing SerializeReference Array change
Reproduction steps:1. Open project "BugReport" and open "Scene"2. Click on "GameObject" in the Hierarchy3. In the Script Components ... Read more
Crash when SerializeReference is changed from class to abstract class
How to reproduce:1. Open "SerializeReferenceRepro.zip" and open the SampleScene2. Attach "ForbiddenAssignment.cs" to "TargetObject"3... Read more
Crash on RaiseException when opening project with a corrupted asset
Reproduction steps:1. Open user's attached project--observe crash Reproducible with: 2019.3.13f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a... Read more
Editor freezes when trying to serialize generic type with SerializeRefer...
How to reproduce:1. Open the attached "1218652.zip" project2. In the Project window "Assets" folder right-click -> Create -> T... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Project Window, select the "Foo" Asset3. In the... Read more
[SerializeReference] Assets lose its Data when a Class name is changed
To reproduce: 1. Download attached "SerializeReference.zip" project and open in Unity2. Select "New Some Thing" gameObject in the Pr... Read more
Expanding all nodes of an endless tree that is using [SerializeReference...
How to reproduce:1. Open user-submitted project (SerializeReference)2. Select 'New Some Thing' Asset in the Project window3. In the ... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
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