Search Issue Tracker
Active
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-49479
Regression
No
ISerializationCallbackReceiver callbacks for invalid instances to be called when directly editing a Prefab
How to reproduce:
1. Open the attached project "DirectPrefabEditing.zip"
2. Select Assets/GameObject.prefab
3. Edit any Position field in the Inspector window
Expected results: Nothing is thrown in the Console window
Actual results: "this == null : -1000" is thrown in the Console window
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment