Search Issue Tracker
Fixed
Fixed in 2022.3.22f1, 2023.2.14f1, 6000.0.0b11
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b4
2023.3.0a2
6000.0.0b11
Issue ID
UUM-46566
Regression
No
Unity crashes on "DrivenPropertyManager has failed to register property" after enabling "Show Overrides" when a managed reference is overridden
Reproduction steps:
1. Open the attached project "repro51472.zip"
2. Open "SampleScene"
3. Click the ">" next to "PrefabWithManagedRefs" in the Hierarchy to open Prefab context view
4. Enable "Show Overrides" in the Scene view header
Expected result: no errors or crash
Actual result: Crash on 2021.3, on other streams three errors are thrown:
DrivenPropertyManager has failed to register property "aManagedReference.rid" of object "PrefabWithManagedRefs" with driver "". The property doesn't exist.
Trying to update the managed reference registry with invalid propertyPath(likely caused by a missing reference instance)'managedReferences[5559446744900304897].someNumber', with value '0'
Trying to update the managed reference registry with invalid propertyPath(likely caused by a missing reference instance)'managedReferences[5559446744900304897].someText', with value ''
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b4, 2023.3.0a2
Reproducible on: macOS 13.4.1 (Intel), Windows 10 (user’s)
Not reproducible on: No other environment tested
First lines of the stack trace:
0x00007ff793dd5a79 (Unity) ExtractPropertyModificationValueFromBytes
0x00007ff793dcaf2c (Unity) ExtractPropertyValueFunctor::operator()
0x00007ff793dc0251 (Unity) ApplyPropertyRecurse<ExtractPropertyValueFunctor>
0x00007ff793dc06d4 (Unity) ApplyPropertyRecurse<ExtractPropertyValueFunctor>
0x00007ff793dd57a9 (Unity) ExtractPropertyModification
0x00007ff793e095c2 (Unity) DrivenPropertyManager::AddProperty
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note (fix version 6000.0.0b11):
Avoid error when opening a Prefab with an overriden managed reference and Show Overrides is enabled.