Search Issue Tracker
An error occurs after entering/leaving Play mode when GameObject is a me...
How to reproduce:1. Open the user's attached project ''SerializeReferenceBug.zip"2. From the 'Scenes' folder load the 'SampleScene'3... Read more
New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps:1. Open attached project "ScriptableBug.zip"2. In Project folder, copy the contents of "\NEW" into "\Assets"3. In... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Project Window, select the "Foo" Asset3. In the... Read more
Debug.Log() doesn't show script or line where Debug.Log was called
Steps to reproduce:1. Open attached project "DebugLogIssue"2. Create a 3D Object "Dog" (GameObject -> 3D Object -> Dog)3. Obse... Read more
'Position out of bounds' crash when importing a corrupted Scene
Steps to reproduce:1. Open up a new project2. Import QA-attached Scene Reproduced in: 2017.4.25f1, 2018.3.13f1, 2019.1.0f2, 2019.2.0... Read more
Boxed serialized null GameObject in Array is not equal to null from 2018...
To reproduce:1) Open the attached project and "Main.scene"2) Play it3) Check console Expected: boxed serializedGameObjects[0] is nul... Read more
"SerializedProperty has disappeared!" error thrown when calling ApplyMod...
Full title: "SerializedProperty counters.Array.data[1] has disappeared!" error thrown when calling ApplyModifiedProperties after del... Read more
Freeze or crash on memcpy when importing .asset file
How to reproduce:1. Create a new project2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproducible... Read more
[Presets] FormerlySerializedAs Field does not keep the last value after ...
How to reproduce:1. Open the attached "FormerlySerializedAsTest.zip" Project2. Set the "Test Float" variable to 1003. Go to edit "Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed