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An error occurs after entering/leaving Play mode when GameObject is a me...
How to reproduce: 1. Open the user's attached project ''SerializeReferenceBug.zip" 2. From the 'Scenes' folder load the 'SampleScene... Read more
New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps: 1. Open attached project "ScriptableBug.zip" 2. In Project folder, copy the contents of "\NEW" into "\Assets" 3.... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Project Window, select the "Foo" Asset 3. In ... Read more
Debug.Log() doesn't show script or line where Debug.Log was called
Steps to reproduce: 1. Open attached project "DebugLogIssue" 2. Create a 3D Object "Dog" (GameObject -> 3D Object -> Dog) 3. Observe... Read more
'Position out of bounds' crash when importing a corrupted Scene
Steps to reproduce: 1. Open up a new project 2. Import QA-attached Scene Reproduced in: 2017.4.25f1, 2018.3.13f1, 2019.1.0f2, 2019... Read more
Boxed serialized null GameObject in Array is not equal to null from 2018...
To reproduce: 1) Open the attached project and "Main.scene" 2) Play it 3) Check console Expected: boxed serializedGameObjects[0] is... Read more
"SerializedProperty has disappeared!" error thrown when calling ApplyMod...
Full title: "SerializedProperty counters.Array.data[1] has disappeared!" error thrown when calling ApplyModifiedProperties after del... Read more
Freeze or crash on memcpy when importing .asset file
How to reproduce: 1. Create a new project 2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproduc... Read more
[Presets] FormerlySerializedAs Field does not keep the last value after ...
How to reproduce: 1. Open the attached "FormerlySerializedAsTest.zip" Project 2. Set the "Test Float" variable to 100 3. Go to edit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow