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[asmdef] "Assembly has duplicate references" doesn't specify the duplicates
Reproduction steps: 1. Open "MinimalRepro" project2. Look at the Console output Expected Result: The "Assembly has duplicate referen... Read more
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor inst...
Steps to reproduce:1. Open the attached project2. Open scene cc#13. Enter play mode Expected result: Error: "INTERNALL_CALL_Internal... Read more
Assembly Definition file icon changes to generic text after file creation
When creating a new Assembly Definition file, the correct icon shows but reverts back to generic text icon after being generated. To... Read more
"??" operator succeeds for destroyed objects
Reproduction steps: 1. Open "null-coalesce-repro.zip" project2. Open "breakstuff" scene3. Enter Play mode Expected Result: "??" oper... Read more
C# compiler constant folding issue with float operations
To reproduce: 1. Open the project, attached by the tester (ApproximatelyBug.zip)2. Open the "scene" scene3. Enter Play mode4. Observ... Read more
"Reference to type 'Vector4' claims it is defined in 'System.Numerics', ...
How to reproduce:1. Download the attached project(see notes for instructions)2. Open the project3. Open the files via an external sc... Read more
Scripts don't work when Roslyn Analyzer is disabled
Reproduction steps:1. Open the attached project “IN-8232.zip”2. Enter Play Mode and exit Play Mode3. Observe the Console Window4. Di... Read more
In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce:1. Download 1050206_repro.zip and open "SampleScene" scene2. Change platform to UWP.3. Open Player Settings and c... Read more
[asmdef] "assemblyReferences" doesn't contain any references, only 'Null...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Main" scene3. Enter Play mode Expected Result: The Console should out... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce:1. Open project2. Play scene Expected: scene will be playedActual: editor freezes Reproduced on: 2018.1.0b1, 2018.1.0b6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0