Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.3p2
Issue ID
992056
Regression
No
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor instead of throwing an exception
Steps to reproduce:
1. Open the attached project
2. Open scene cc#1
3. Enter play mode
Expected result: Error: "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs
Reproducible with - 5.6.0b8, 5.6.5f1
Not reproducible with - 2017.1.2p4, 2017.2.1p1, 2017.3.0p2, 2018.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Add comment