Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.3p2
Issue ID
992056
Regression
No
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor instead of throwing an exception
Steps to reproduce:
1. Open the attached project
2. Open scene cc#1
3. Enter play mode
Expected result: Error: "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs
Reproducible with - 5.6.0b8, 5.6.5f1
Not reproducible with - 2017.1.2p4, 2017.2.1p1, 2017.3.0p2, 2018.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment