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Animation Event does not play if function is overloaded
Steps to reproduce: 1. Open attached project 2. Open the test scene 3. Press play 4. Notice the error: Failed to call AnimationEvent... Read more
Unhandled Exception on a specific script when converting byte list to array
To reproduce: 1. Open user's attached project Expected: there will be no unhandled errors Note: error is caused by the 131th line... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
Editor crashes when calling DestroyImmediate(gameObject) in Awake during...
It seems that crash is caused by Invoke method being called multiple times in a for loop. To reproduce: 1. Open the project, attac... Read more
Editor crashes after OutOfMemoryException while adding lots of GameObjec...
Reproduction steps: 1. Open the project 2. Open the only scene 3. Select ListTest GameObject 4. Press play Expectation: play mode s... Read more
MonoBehaviour script with a Namespace and an Interface which has a metho...
Steps to reproduce: 1. Open attached “ScriptLoaded.zip” project 2. Open “Main” scene 3. Select “Doesn’t work” object in Hierarchy 4.... Read more
Failed to load .DLL file, because the specified procedure could not be f...
Repro steps: 1. Open provided projects "cef_test" scene 2. Enter Play mode 3. Press on the "Button" in the Game view 4. Look at the... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more
in OnDestoy(), transform.position returns local position if an object is...
Steps to reproduce: 1. Open user attached project ("RoadBuilder") 2. Create a cube and make it child of the terrain 3. Add attached ... Read more
GameObject with Sprite Renderer when OnBecameVisible/OnBecameInvisible d...
Reproduction steps: 1. Open the attached project; 2. Open the scene "MainScene"; 3. Enter Play mode; 4. Move Main Camera along x axi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects