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APIUpdater assumes script encoding is UTF-8
Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script ... Read more
Unity freezes after entering the play mode for the 2nd or 3rd time
Reproduced in Windows 8. Not reproduced on Mac. Reproduced with:Version 4.3.4f1 (e444f76e01cd) Read more
Calling GetComponents method on non-empty List keeps old references to e...
Reproduction steps:1. Download and open the attached project 'ComponentLeak.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Obse... Read more
AssemblyUpdater fails if Unity editor has spaces in its path
Reproduction steps:1. Create a new project2. Import the asset from the Asset Store (link provided in description)3. Observe the cons... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps:1. Open user's project "scriptassemblycache2020.2.zip"2. Notice the message in the Console3. Close Unity Editor4.... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce:1. Open the attached project2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)3. In the ... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce:1. Open any project2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)3. Select the... Read more
The name 'PostEffectsBase' does not denote a valid type ('not found') wh...
Steps to reproduce : - import the Image Effects package- move the PostEffectsBase file to the Assets folder and notice the errors *N... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce:1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor2. Open Assets/Test.... Read more
Foreach statements allocate memory unnecessarily
To reproduce:1) Open 'demo' scene2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() allo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject