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0
votes
Fixed

APIUpdater assumes script encoding is UTF-8

Scripting

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Apr 20, 2015

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Version/s: 5.0.1p1

Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script... Read more

7
votes
Won't Fix

Unity freezes after entering the play mode for the 2nd or 3rd time

Scripting

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Jan 30, 2014

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Version/s: 4.3.4f1

Reproduced in Windows 8. Not reproduced on Mac. Reproduced with: Version 4.3.4f1 (e444f76e01cd) Read more

0
votes
Fixed

NativeArray.AsReadOnly will not throw a IndexOutOfRangeException when tr...

Scripting

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May 05, 2021

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Version/s: 2020.1, 2020.1.4f1, 2020.2

How to reproduce: 1. Open the attached project "NativeArray.zip" 2. Open SampleScene 3. Click Play Expected result: A IndexOutOfRan... Read more

0
votes
By Design

GC.Alloc when SpriteRenderer.get_sprite() is called

Scripting

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Oct 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1.21f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project ("GetSprite_GC_Alloc_Example.zip") 2. Open "SampleScene" 3. Open the Profiler windo... Read more

0
votes
Duplicate

Editor crashes when using C# 9.0 version function pointer

Scripting

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Apr 01, 2021

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Version/s: 2021.2, 2021.2.0a11

Steps to reproduce: 1. Download and open the user's project "Burst.Delegates.zip" 2. Open Packages/Burst.Delegates/CareBoo.Burst.Del... Read more

0
votes
By Design

Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...

Scripting

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Aug 30, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.15f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "1361704repro.zip" 2. Go to Assets/Scenes/"SampleScene" 3. Enter Play mode and obse... Read more

0
votes
Won't Fix

Unity Editor doesn't recompile at boot when Scripting Define Symbols are...

Scripting

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Feb 18, 2022

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Version/s: 2020.1, 2020.2, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Create a new project 2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scripting... Read more

0
votes
By Design

The name 'PostEffectsBase' does not denote a valid type ('not found') wh...

Scripting

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May 21, 2014

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Version/s: 4.5.0f5

Steps to reproduce : - import the Image Effects package - move the PostEffectsBase file to the Assets folder and notice the errors ... Read more

0
votes
Fixed

GetScriptingDefineSymbolsForGroup always returns an array with one empty...

Scripting

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Jul 14, 2021

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Version/s: 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce it: 1. Open the attached project "ScriptingDefineSymbolsTest.zip" 2. In the Menu bar click on Print Custom Defines ... Read more

0
votes
Fixed

Foreach statements allocate memory unnecessarily

Scripting

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Mar 01, 2014

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Version/s: 4.6.0b3

To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more

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