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0
votes
Fixed

Crash when entering Play Mode if a ScriptableObject Resource is loaded a...

Scripting

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Aug 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "Test.zip" project2. Select the "Test" ScriptableObject in Assets > Resources3. Enter Pla... Read more

0
votes
Fixed

Assembly Definition breaks Inspector without the ability to fix it manua...

Scripting

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May 10, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

How to reproduce:1. Open any project2. Create Assembly Definition3. Delete its name and apply4. Inspector will break and you'll get ... Read more

1
votes
By Design

Huge GFX.WaitForPresent loads when using ECS

Scripting

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Jun 18, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Open User-supplied project (the first one)2. Open and play Scene "SampleScene"3. Using WASD, fly closer to the... Read more

0
votes
By Design

Editor freezes after Building & Running while in Play mode

Scripting

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Mar 05, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Open the "OfflineLobby.unity" scene3. Enter Play Mode4. Press Ctrl + B5. Build the p... Read more

0
votes
Fixed

Crash on RendererScripting::UpdateGIMaterialsForRenderer when calling Up...

Scripting

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Jan 31, 2021

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Version/s: 2018.4, 2019.4, 2019.4.12f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project ('case-1310875.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more

0
votes
Fixed

[OS X] Visual Studio crashes Editor when quitting with debugger attached

Scripting

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Aug 02, 2017

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Version/s: 2017.3.0a2

1. What happened[OS X] Visual Studio crashes Editor when quitting with debugger attachedVS for Mac Community, v 7.0.1b24.Attached de... Read more

0
votes
Fixed

Coroutines can't be stopped by stopping their parent when having two or ...

Scripting

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Jul 28, 2017

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Version/s: 5.6.1f1

To reproduce:1. Open my attached project2. Enter Play mode Expected: both cubes remain in same position - both coroutines are stoppe... Read more

1
votes
Won't Fix

WorldToScreenPoint projecting stops working correctly after rapid camera...

Scripting

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Aug 02, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Download attached project2. Open "DEVMechanics" scene and press Play3. Press "Y" Button and select nav point "Br... Read more

0
votes
Duplicate

An error is thrown when ReadOnlySpan<T> is used with .NET Standard 2.1

Scripting

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Aug 17, 2021

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Version/s: 2021.2.0b6, 2021.2.0b7, 2022.1

Reproduction steps:1. Open the user attached project "ReadOnlySpanTest.zip"2. Observe the Console Expected result: There is no error... Read more

1
votes
Fixed

Calling StopAllCoroutines() when a coroutine is running a UnityWebReques...

Scripting

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May 09, 2019

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Version/s: 2019.1.0a11, 2019.1.1f1

How to reproduce:1. Open attached project "case_662345-CoroutineFailure.zip" and scene "SampleScene"2. Enter Play mode3. Observe the... Read more

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