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0
votes
Fixed

Assembly Definition file icon changes to generic text after file creation

Scripting

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Jan 21, 2018

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Version/s: 2018.1.0a6, 2018.1.0b3

When creating a new Assembly Definition file, the correct icon shows but reverts back to generic text icon after being generated. T... Read more

0
votes
By Design

Renaming assemble definition in the Inspector does not rename it in the ...

Scripting

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Jul 24, 2019

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Version/s: 2019.3, 2019.3.0a11

Renaming assembly definition in the Inspector does not rename it in the Hierarchy Steps to reproduce - Open Unity 2019.3.0a11 - Cre... Read more

1
votes
Active

NGUI components get Transforms changed to RectTransforms after upgrading...

Scripting

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Jun 28, 2021

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Version/s: 2020.3.0f1, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce it: 1. Open the project "case_1346253.zip" from Google Drive link 2. Load Assets > "Scenes" > "MGUI_Issue" Scene 3.... Read more

0
votes
Fixed

IEnumerator stops working when adding a Graphic component to a gameObjec...

Scripting

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May 21, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached Unity project "layoutbug.zip" 2. Open scene "Bug" 3. Go into Play Mode Expected result: IEnumerator ... Read more

1
votes
Postponed

AddComponent<>() high GC usage

Scripting

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May 17, 2017

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Version/s: 2017.1.0b2

Each call of AddComponent<>() function invokes AttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion and AttributeHelperE... Read more

0
votes
Fixed

Editor crashes in FindRelativeTransformWithPath on entering Play mode, w...

Scripting

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May 23, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (scriptCrash.zip) 2. Open "2D" scene 3. Add HealthBarUI.cs script to Cube gam... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more

0
votes
Fixed

[Unity 5.6] Calling instantiate on a non-main thread crashes Editor inst...

Scripting

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Jan 25, 2018

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Version/s: 5.6.3p2

Steps to reproduce: 1. Open the attached project 2. Open scene cc#1 3. Enter play mode Expected result: Error: "INTERNALL_CALL_Int... Read more

0
votes
Fixed

Creating object inside monoBehaviour causes editor to crash

Scripting

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May 29, 2017

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Version/s: 5.6.0b9

Steps to reproduce: 1. Download 915608_repro.zip and open "new" scene 2. Enter play mode Expected results: Editor should have pause... Read more

0
votes
Fixed

WaitForEndOfFrame() doesn't execute in batchmode on built project

Scripting

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity 2. Open "Start Routine" scene 3. Enter to Play ... Read more

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