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Fixed in 2018.1.X
Votes
0
Found in
5.6.0f3
Issue ID
913167
Regression
Yes
IEnumerator stops working when adding a Graphic component to a gameObject in a layout group
To reproduce:
1. Open attached Unity project "layoutbug.zip"
2. Open scene "Bug"
3. Go into Play Mode
Expected result: IEnumerator function should not stop working until the end of it.
Actual result: IEnumerator function stops working when it reaches the first yield statement after adding a graphic component to a gameObject in a layout group.
Reproduced in: 5.6.0b8, 5.6.0f1, 5.6.1p1, 2017.1.0b1, 2017.1.0b6
Not reproduced in: 5.5.3p3, 5.6.0b7
Note: adding a graphic component to a gameObject before parenting it to a layout group does not produce the bug (see gameObject "NoBug")
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