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Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...
How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip"2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() correc... Read more
ConcurrentQueuetype is defined multiple times when user's libs defines it
Reproduction steps:1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined onc... Read more
[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more
"VR* does not exist in the current context" error when building for Linux
Steps to reproduce:1. Open the attached project2. Go to build settings3. Make sure that:3.1. Platform is PC, Mac & Linux standal... Read more
One of the method overloads receiving generic interface with 2 types is ...
To reproduce:Open attached project Expected: No errors come out in consoleActual: The following error is thrown even though there is... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
Deterministic builds have different files when built from the same project
How to reproduce:1. Open the user’s attached “DeterministicBuilds” project2. Create a copy of the project3. Build the project4. Open... Read more
The error of " 'Light' does not contain a definition for 'SetLightDirty'...
To reproduce:1. Open QA attached project TestsetLightDirty2. Build and run3. See console for errors Actual result: the error appears... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask