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0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more

0
votes
Fixed

"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...

Scripting

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Dec 14, 2021

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Version/s: 2019.4, 2019.4.33f1, 2020.1

How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more

0
votes
By Design

JsonUtility.FromJson(string) throws a JSON parse error when string conta...

Scripting

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Mar 31, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b9, 2019.2.0a1

1. Open the attached project from "2019_1_JsonUtility.zip"2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() correc... Read more

0
votes
Fixed

ConcurrentQueuetype is defined multiple times when user's libs defines it

Scripting

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Apr 03, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined onc... Read more

1
votes
Won't Fix

[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...

Scripting

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Apr 19, 2017

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Version/s: 2017.1.0b1

Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more

3
votes
Fixed

"VR* does not exist in the current context" error when building for Linux

Scripting

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Jan 10, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project2. Go to build settings3. Make sure that:3.1. Platform is PC, Mac & Linux standal... Read more

0
votes
Fixed

One of the method overloads receiving generic interface with 2 types is ...

Scripting

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Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:Open attached project Expected: No errors come out in consoleActual: The following error is thrown even though there is... Read more

2
votes
Fixed

[UWP] Not adding NET_STANDARD_2_0 define

Scripting

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May 07, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more

1
votes
By Design

Deterministic builds have different files when built from the same project

Scripting

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Jun 23, 2022

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Version/s: 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1

How to reproduce:1. Open the user’s attached “DeterministicBuilds” project2. Create a copy of the project3. Build the project4. Open... Read more

0
votes
By Design

The error of " 'Light' does not contain a definition for 'SetLightDirty'...

Scripting

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Jun 19, 2019

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Version/s: 2017.4, 2018.4, 2018.4.2f1, 2019.1, 2019.2, 2019.3

To reproduce:1. Open QA attached project TestsetLightDirty2. Build and run3. See console for errors Actual result: the error appears... Read more

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