Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
869169
Regression
Yes
One of the method overloads receiving generic interface with 2 types is ignored and mistaken for another one
To reproduce:
Open attached project
Expected: No errors come out in console
Actual: The following error is thrown even though there is a separate overload for IGenericAction<T2,T1>
"Assets/GameCore/Editor/ActionSettingsEditor.cs(634,28): error CS1502: The best overloaded method match for `GameCore.IGenericAction<T1,T2>.AddAction(GameCore.IGenericAction)' has some invalid arguments"
"Assets/GameCore/Editor/ActionSettingsEditor.cs(634,38): error CS1503: Argument `#1' cannot convert `GameCore.IGenericAction<T2,T1>' expression to type `GameCore.IGenericAction'"
Reproduced in 5.5.0b1, 5.5.0f3, 5.6.0b3
Not reproduced in 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
- Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening a specific project
- Missing page when opening reference for Panel Text Settings
Add comment