Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
869169
Regression
Yes
One of the method overloads receiving generic interface with 2 types is ignored and mistaken for another one
To reproduce:
Open attached project
Expected: No errors come out in console
Actual: The following error is thrown even though there is a separate overload for IGenericAction<T2,T1>
"Assets/GameCore/Editor/ActionSettingsEditor.cs(634,28): error CS1502: The best overloaded method match for `GameCore.IGenericAction<T1,T2>.AddAction(GameCore.IGenericAction)' has some invalid arguments"
"Assets/GameCore/Editor/ActionSettingsEditor.cs(634,38): error CS1503: Argument `#1' cannot convert `GameCore.IGenericAction<T2,T1>' expression to type `GameCore.IGenericAction'"
Reproduced in 5.5.0b1, 5.5.0f3, 5.6.0b3
Not reproduced in 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment