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AddComponent's general performance is worse in 2020.3 and above when com...
Reproduction steps: 1. Open the attached project "AddComponent_2019.4.23.zip" 2. Switch the platform target to Android, and enable D... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file atta... Read more
RequireComponent Attribute throws an error with UnityEngine.AI
"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object. It f... Read more
Method which draws GL primitives called from Coroutine draws them darker...
Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Start game and change Canvas render mode from Overlay to Camera 3.... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
Building right after fixing errors in script causes compiler errors to l...
Steps to reproduce: 1. Open attached "ScriptReload.zip" Unity project 2. Open "Test.cs" script 3. Fix error in script by adding ";" ... Read more
JsonSerializer.Deserialize<>() returns an empty object
Reproduction steps: 1. Open the attached project "ConvertJSON.zip" 2. Open the Scene "SampleScene" 3. Press Play Expected result: "... Read more
API updater fails with Error 131 when trying to update custom library
To reproduce: 1. Download and open attached "Unity2017TextureLoad.zip" project. 2. Reimport "BestHTTP" library which is located in ... Read more
TaskCanceledException is thrown when canceling a CancellationTokenSource...
Repro steps: 1. Open QA attached project "repro_1064557" 2. Enter Play Mode 3. Wait until the Cube is destroyed 4. Observe the Conso... Read more
Mathf.PingPong occasionally returns negative values
Steps to reproduce: 1. Open attached project "861278.zip" 2. Press play 3. Observe console output Result: Mathf.PingPong(4676.5f, 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
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- Scripting API documentation is missing for macOS editor extensions