Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1347682
Regression
No
JsonSerializer.Deserialize<>() returns an empty object
Reproduction steps:
1. Open the attached project "ConvertJSON.zip"
2. Open the Scene "SampleScene"
3. Press Play
Expected result: "gt" is printed in the Console
Actual result: "null" is printed in the Console
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Can't test with: 2018.4.36f1 (errors in the Console)
Notes:
- User's json file can be deserialized in .NET Console app
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Resolution Note:
The code provided uses UnityEngine.JsonUtility. This component works on top of Unity Serialization which only supports serializing fields (not properties). See https://docs.unity3d.com/ScriptReference/JsonUtility.FromJson.html.
The structure in the code have only public properties, which are ignored by Unity Serialization. Changing them to public fields make it work as expected.