Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1347682
Regression
No
JsonSerializer.Deserialize<>() returns an empty object
Reproduction steps:
1. Open the attached project "ConvertJSON.zip"
2. Open the Scene "SampleScene"
3. Press Play
Expected result: "gt" is printed in the Console
Actual result: "null" is printed in the Console
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Can't test with: 2018.4.36f1 (errors in the Console)
Notes:
- User's json file can be deserialized in .NET Console app
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note:
The code provided uses UnityEngine.JsonUtility. This component works on top of Unity Serialization which only supports serializing fields (not properties). See https://docs.unity3d.com/ScriptReference/JsonUtility.FromJson.html.
The structure in the code have only public properties, which are ignored by Unity Serialization. Changing them to public fields make it work as expected.