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0
votes
By Design

Headers does not show up if there is no public variable after it

Scripting

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Dec 18, 2016

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Version/s: 5.5.0x1

Reproduction steps: 1. Open project attached (Header Problem.zip). 2. Open scene "Test"; 3. Press on "Main Camera" 4. Look at Exampl... Read more

0
votes
Fixed

Disabling script on instantiate gameobject throws self -> GetEnabled()

Scripting

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Dec 17, 2016

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Version/s: 5.5.0p2

Steps to reproduce: 1. Download repro.zip and open "new scene". 2. Press play. Expected results: Error should not appeared and scri... Read more

0
votes
Fixed

[5.5+] Random crashes from rendering/batching/driver code starting with ...

Scripting

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Dec 18, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the project 2. Enter Play mode 3. Assets/Scenes/main.scene 4. Wait or Walk around Result: ... Read more

0
votes
Duplicate

GameObject with Sprite Renderer when OnBecameVisible/OnBecameInvisible d...

Scripting

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Apr 13, 2017

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Version/s: 5.5.2p4

Reproduction steps: 1. Open the attached project; 2. Open the scene "MainScene"; 3. Enter Play mode; 4. Move Main Camera along x axi... Read more

0
votes
Fixed

Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...

Scripting

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Mar 09, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more

0
votes
By Design

Crash in scripting_array_length when using StructLayout attribute and in...

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more

1
votes
Won't Fix

in OnDestoy(), transform.position returns local position if an object is...

Scripting

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Apr 23, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open user attached project ("RoadBuilder") 2. Create a cube and make it child of the terrain 3. Add attached ... Read more

3
votes
Fixed

'Frame not in module' when stepping into partial class if NodeCanvas is ...

Scripting

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Dec 21, 2016

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Version/s: 5.5.0p1

How to reproduce: 1. Open attached project 2. Open 'test' script 3. Place breakpoint on line 8 (StartCoroutine(t1());) 4. Attach deb... Read more

0
votes
Not Reproducible

Debug.Log used with non-existing Dictionary variable causes Editor to fr...

Scripting

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Jan 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "TestBug" scene; 3. Enter play mode; 4. Exit play mode. Expected result: Editor do... Read more

0
votes
Fixed

gameObject's Multi-dimensional array becomes null when object is Instant...

Scripting

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Jan 14, 2017

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Version/s: 5.5.0f3

To reproduce: 1.Download and open attached project 2.Open "InstantiateBug" scene 3.Enter Play mode 4.Notice error in the console E... Read more

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