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Building a project crashes when a Script Component has serialized array ...
How to reproduce: 1. Open the attached project (NamedPropertyBug.zip) 2. Click File -> Build and Run Expected result: the project b... Read more
Missleading error message when the ScriptableObject is used with abstrac...
Reproduction steps: 1. Open the attached project (ScriptableObjectCreateAssetMenuIssue.zip); 2. Go to the AssetMenu; 3. Try to creat... Read more
[API Update] Script updater fails when project has assembly references i...
Steps to reproduce the issue: 1. Open attached project. 2. "API Update Required" window appears. Click "I Made a Backup. Go Ahead!" ... Read more
[Mac]Crash occurs when reading bits from a binary file
[The issue is reproducible on Mac, but not on Windows] Steps to reproduce the issue: 1. Download and open attached project. 2. Open... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade_xdocument... Read more
csc.rsp references do not work when used with custom assemblies
Steps to reproduce: 1. Open and run User-supplied project Expected: no errors are thrown Actual: errors are thrown Reproduced in: ... Read more
[.NET 4.6] Editor crash on "scripting_stack_trace_info_for" when opening...
How to reproduce: 1. Open the attached project "BehaviorDesigner.zip" 2. Observe the crash Reproduced with: 2018.1.0b5, 2018.1.0b9,... Read more
Custom function under GameObject menu does not appear in the right-click...
How to reproduce: 1. Open tester-submitted project (CustomMenuItemFunction) 2. Click the 'GameObject' option in the toolbar - both c... Read more
[Scripting] Asmdef with `auto referenced` set to false will still cause ...
When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more
Debug.logger is the fault autocomplete instead of .Log
To reproduce: 1. Add new script to project 2. Open script 3. Type debug.lo( Actual result: Debug.Logger appears Expected: Debug.... Read more
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