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When the Monodevelop Debugger is attached, Unity doesn't set System.Diag...
Repro steps: 1. download the attached script and import it in a newly created project 2. open MonoDevelop and attach it to Unity pro... Read more
Parent scripts are losing references to fields in their children script ...
Parent scripts are losing references to fields in their children when copied. - "Parent0" gamobject has a parent script, and a game... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce: See attached screencast in project folder Read more
Internal compiler error on empty try-catch blocks in coroutines
The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publ... Read more
Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does... Read more
Builds are corrupted when a generic variant of a class is defined below ...
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. La... Read more
Volatile fields cause build corruption
- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more
Android crash - thread in native code calling managed code
To Reproduce: 1. Build & Run. 2. Wait for it to crash. Details: - The plugin is inside the Plugins/Android/src folder. To build yo... Read more
Script is distorted in the Editor Inspector
1. Add the attached script to the project 2. Highlight the script in the Project browser and see it's displayed in the inspector. 3.... Read more
Bool Property doesn't get initialized via Object Initializers
Bool Property doesn't get initialized via Object Initializers //script A.cs ... var b = new TestB() { B = false }; D... Read more
All about bugs
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